Oklahoma Administrative Code (Last Updated: March 11, 2021) |
TITLE 210. State Department of Education |
Chapter 15. Curriculum and Instruction |
Subchapter 3. Oklahoma Academic Standards |
Part 27. COMPUTER SCIENCE |
SECTION 210:15-3-205. Computer Science standards for fifth grade
Latest version.
- (1) Hardware and Software. Model that information is translated into bits in order to transmit and process between software to accomplish tasks.(2) Troubleshooting. Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use. Discuss problems with peers and adults, apply strategies for solving these problems, and explain why the strategy should work.(b) Networks and the Internet.(1) Network Communication and Organization. Model how information is broken down into packets (smaller pieces) and transmitted through multiple devices over networks and the Internet, and reassembled at the destination.(2) Cybersecurity. Discuss real-world cybersecurity problems and identify strategies for how personal information can be protected.(c) Data Analysis.(1) Storage. Evaluate trade-offs, including availability and quality, based on the type of file, storage requirements (file size, availability, available memory), and sharing requirements.(2) Collection, Visualization, and Transformation. Organize and present collected data to highlight comparisons and support a claim.(3) Inference and Models. Use data to highlight or propose cause and effect relationships, predict outcomes, or communicate an idea.(d) Algorithms and Programming.(1) Algorithms. Compare and refine multiple algorithms for the same task and determine which is most efficient.(2) Variables. Create programs that use variables to store and modify grade level appropriate data.(3) Control. Create programs using a programming language that utilize sequencing, repetition, conditionals, event handlers, and variables using math operations to manipulate values to solve a problem or express ideas, both independently and collaboratively.(4) Modularity.(A) Decompose (break down) large problems into smaller, manageable subproblems and then into a precise sequence of instructions.(B) With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.(5) Program Development.(A) Use an iterative process to plan the development of a program that includes others' perspectives and user preferences while solving simple problems.(B) Observe intellectual property rights and give appropriate credit when creating or remixing programs.(C) Analyze, create, and debug a program that includes sequencing, repetition, conditionals, and variables in a programming language.(D) Communicate and explain your program development using comments, presentations, and demonstrations.(e) Impacts of Computing.(1) Culture.(A) Give examples and explain how computing technologies have changed the world, and express how computing technologies influence, and are influenced by, cultural practices.(B) Develop, test, and refine digital artifacts to improve accessibility and usability.(2) Social Interactions.(A) Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.(B) As a team, collaborate with outside resources (other grade levels, online collaborative spaces) to include diverse perspectives to improve computational products.(3) Safety, Law, and Ethics. Observe intellectual property rights and give appropriate credit when using resources.