SECTION 325:85-15-18. Critical memory defined  


Latest version.
  •   Critical memory is used to store all data that is considered vital to the continued operation of the Player Terminal. This includes, but is not limited to:
    (1)   All electronic meters required in 'Electronic Metering within the Player Terminal,' including last bill data and power up and door open metering;
    (2)   Current credits;
    (3)   Player Terminal/game configuration data;
    (4)   Information pertaining to the last ten plays with the Random Number Generator outcome, including the current game, if incomplete; and
    (5)   Software state, the last normal state the Player Terminal software was in before interruption.
[Source: Added at 23 Ok Reg 1160, eff 4-6-05 (emergency); Added at 23 Ok Reg 2089, eff 5-11-06 (emergency); Added at 23 Ok Reg 2613, eff 6-25-06]