SECTION 325:85-15-47. Error conditions  


Latest version.
  •   Player Terminals shall be capable of detecting and displaying the following error conditions and illuminate the tower light for each or sound an audible alarm. They shall be cleared either by an attendant or upon initiation of a new play sequence and be communicated to an on-line monitoring and control system, if applicable:
    (1)   Coin-in jam;
    (2)   Coin-out jam;
    (3)   Hopper empty or timed out;
    (4)   Hopper runaway or extra coin paid out;
    (5)   RAM error;
    (6)   Low RAM battery, for batteries external to the RAM itself or low power source;
    (7)   Currency-in jam;
    (8)   Program error or authentication mismatch;
    (9)   Door open (including bill acceptor);
    (10)   Reverse Coin-in (coin traveling wrong way through acceptor);
    (11)   Reel spin errors, including a mis-index condition for rotating reels, that affect the outcome of the game:
    (A)   The specific reel number shall be identified in the error code;
    (B)   In the final positioning of the reel, if the position error exceeds one-half of the width of the smallest symbol excluding blanks on the reel strip; and
    (C)   Microprocessor-controlled reels shall be monitored to detect malfunctions such as a reel which is jammed, or is not spinning freely, or any attempt to manipulate their final resting position.
    (12)   Power reset;
    (13)   Any credits on the Player Terminal that are attempted to be transferred to the host system that result in a communication failure for which this is the only available payout medium (the patron cannot cashout via hopper or ticket printer) must result in a hand-pay lockup or tilt on the Player Terminal.
[Source: Added at 23 Ok Reg 1160, eff 4-6-05 (emergency); Added at 23 Ok Reg 2089, eff 5-11-06 (emergency); Added at 23 Ok Reg 2613, eff 6-25-06]