SECTION 325:85-15-52. Bonus games  


Latest version.
  •   If the game contains a 'bonus feature' including a game within a game, the following requirements shall be met:
    (1)   The game shall display clearly to the player which game rules apply to the current game state;
    (2)   Each game which offers free games during game play (i.e., "fever" mode - a mode which gives the player an opportunity for the following 'X' number of hands to achieve a certain winning combination with the pay-off being some number of bonus credits) should include the number of hands remaining for the free game event(s) as each free game is played;
    (3)   The game, other than those that occur randomly, shall display to the player sufficient information to indicate the current status towards the triggering of the next bonus game (i.e., if the game requires obtaining several events/symbols towards a feature, the number of events/symbols needed to trigger the bonus shall be indicated along with the number of events/symbols collected at any point);
    (4)   The game shall not adjust the likelihood of a bonus occurring, based on the history of prizes obtained in previous games (i.e., games shall not adapt their theoretical return to player based on past payouts);
    (5)   If a bonus or feature game requires extra credits to be wagered and the game accumulates all winnings (from the trigger and the feature) to a temporary "win" meter (rather than directly to the credit meter), the game shall:
    (A)   Provide a means where winnings on the temporary meter can be bet (via the credit meter) to allow for instances where the player has an insufficient credit meter balance to complete the feature;
    (B)   Transfer all credits on the temporary meter to the credit meter upon completion of the feature;
    (C)   Not exceed the max bet limit, if one is set; and
    (D)   Provide the player an opportunity NOT to participate.
    (6)   If a game's bonus is triggered after accruing a certain number of events/symbols or combination of events/symbols of a different kind, the probability of obtaining like events/symbols shall not deteriorate as the game progresses (e.g., for identical events/symbols it is not permitted that the last few events/symbols needed are more difficult to obtain than the previous events/symbols of that kind);
    (7)   The game shall make it reasonably clear to the player that they are in this mode to avoid the possibility of the player walking away from the Player Terminal not knowing the game is in a bonus mode.
[Source: Added as 325:85-17-6 at 23 Ok Reg 1160, eff 4-6-05 (emergency); Added at 23 Ok Reg 2089, eff 5-11-06 (emergency); Added at 23 Ok Reg 2613, eff 6-25-06]