SECTION 325:85-15-56. Test/diagnostic mode (demo mode)  


Latest version.
  •   If in a test mode the game shall clearly indicate that it is in a test mode, not normal play, and:
    (1)   Any test that incorporates credits entering or leaving the Player Terminal (e.g., a hopper test) shall be completed on resumption of normal operation;
    (2)   There shall not be any test mode that increments any of the electronic meters (test meters are permissible provided the meter indicates as such);
    (3)   Any credits on the Player Terminal that were accrued during the test mode shall be cleared before the test mode is exited;
    (4)   The main cabinet door of the Player Terminal may automatically place the Player Terminal in a service or test-mode or may also be entered, via an appropriate instruction, from an attendant during an audit mode access; and
    (5)   When exiting from test mode, the game shall return to the original state it was in when the test mode was entered.
[Source: Added as 325:85-17-10 at 23 Ok Reg 1160, eff 4-6-05 (emergency); Added at 23 Ok Reg 2089, eff 5-11-06 (emergency); Added at 23 Ok Reg 2613, eff 6-25-06]