SECTION 325:85-5-1. Required specifications


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  •   Electronic Amusement Games must meet the following specifications:
    (1)   Electronic Amusement Games shall be played through the use of Player Terminals which, following the payment of a fee, present games in which the player can win prizes in a format in which a player's performance can be improved by skill.
    (2)   Electronic Amusement Games are games in which a player's performance can be improved by skill. Each Player Terminal employed in an Electronic Amusement Game shall only offer games that meet the following minimum standards:
    (A)   Each Electronic Amusement Game must require decisions or actions by players that could affect the result of the game;
    (B)   No auto-hold, "smart-hold," or similar feature shall be employed which permits the Player Terminal to automatically determine optimum play or make decisions for players;
    (C)   Each Player Terminal must prominently display either on the Player Terminal or on a help screen:
    (i)   the rules of the game and instructions and other information regarding the concept of the game so that a novice player can understand how to improve his or her performance, and
    (ii)   possible winning combinations based on the amounts paid to play the game and the other information required in this section. Such information may not be incomplete, confusing or misleading;
    (D)   In Electronic Amusement Games in which players are competing against others, the players shall be informed about whether and how winning prizes will be shared; and
    (E)   No Electronic Amusement Game shall base its outcome on the number or ratio of prior wins to prior losses or any other factor relating to the profit or revenues retained by the operator from prior plays of the game.
    (3)   Following any play on a Player Terminal, data shall be maintained electronically and shall be viewable either electronically or by printed report. Such data shall provide basic information regarding the amount paid in, the game played, the result, and the prize awarded, if any.
    (4)   Player Terminals must be operated either through the insertion of coins or currency, cash voucher, or through the use of a cashless transaction system. The available games must be displayed on the Player Terminal's video screen or otherwise prominently displayed on the Player Terminal. The rules of the game also must be displayed either prominently on the Player Terminal or on a help screen, and include sufficient information to alert novice players on the concept of the game so that a novice player can understand how to improve his or her performance. Depending on the game selected, the player must physically interact with the screen (through touch screen technology) or by depressing or activating buttons or other input devices, to cause an intended result.
    (5)   Following play on a Player Terminal, the result shall be displayed and prizes awarded. Prizes may be dispensed in the form of cash, coin, cash voucher, merchandise or through a cashless transaction system.
    (6)   Every play of the game shall be recorded, monitored and regulated to ensure full accountability and integrity of play, in accordance with the provisions of the Act and the Use and Operation Requirements.
    (7)   For auditing and security purposes, any Electronic Amusement Game shall include and have available a secure software tool that conforms to the Use and Operation Requirements to audit the software of each Electronic Amusement Game. Such tool shall be used only during authorized audits of Electronic Amusement Games, or in cases of player disputes.
[Source: Added at 23 Ok Reg 1160, eff 4-6-05 (emergency); Added at 23 Ok Reg 2089, eff 5-11-06 (emergency); Added at 23 Ok Reg 2613, eff 6-25-06]